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(+1)

I hesitated to leave some suggestions since your game's Kickstarter has already hit the main goal, but maybe this will help you in trying to reach your stretch goals.

The Kickstarter page needs to be more readable for people with accessibility issues. Specifically the story section & the stretch goals descriptions have very difficult to read text & they're on PNG graphics which means I can't use the browser's text zooming tools to make them easier to read or use a screen-reader application. It's important especially because I could not find any directions on how this game demo is supposed to be played. Were the directions on all those graphics of hard-to-read text? Or were they just not there at all? 

I hope this feedback helps you refine your campaign.

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Hello! Thank you for taking the time to inform me of these issues! Truth be said, I've never used a mobile phone to access my kickstarter page, so being far too retro and preferring larger screens finally forced me to paid some sort of price according to what you are describing. I will try to take actions to remedy this situation. Regarding the controls, a description has been added in the itch.io page of the game. Again, thank you very much for bringing these issues to my attention!

(+1)

Nice game, wating final CPC version, cheers !!!

Thanks :-D ! Trying to maintain the CPC compatible palette where possible, as it yields exceptionally satisfying results :-) . Hopefully, part of the megadrive version's ideas will be implemented on the Amstrad CPC's version of the game, memory issues being the final judge for that.